Epitaph 1997, Action RPG, Unity
2021.9-2022.5
Producer, Audio Designer, Game Designer
Inspired by Chinese Taoist Excosim, Epitaph 1997 is a blend of Eastern Horror and thrilling combat. The protagonist is a police detective as well as a Taoist priest. Utilize both crime knowledge and Taoist craft to solve the mystery and exorcise the ghost.
I coordinated the internal communication of the game design team. This is a WIP project for Capstone at NYU Game Center.
Judge, Puzzle Game, Unity
2021.2-2021.5
Producer, Narrative Designer
“The Judge” is a puzzle-solving interactive novel game, that takes place in the late 1980s fictional dystopian country “The New Republic of Chiu”. Play as the government employed investigator Yao Bang working for the “Committee of Justice” to solve a series of various cases, and discover the truth about this tyrannical society.
We focused on digging the narration and puzzles of the game. We redesigned the in-game computer system and made the puzzle more diegetic and intuitive. Further, we created real time progression to facilitate an immersive player experience.
Incite& Infiltrate, Deck Building Game, Unity
2020.9-2020.12
Game Designer, Programmer, Play-writer
Welcome, commander, your mission begins now. After two decades of searching and filtering in the Milky Way Galaxy, our scouting department has narrowed our SCI(Secret Colonial Invasion) target down to the third planet surrounding the star S9237(Sun). Local civilization(Homo sapien) call their planet “Earth”. A group of elite spy force is at your disposal for the infiltration of Earth and its Homo sapiens. Prepare for Hyperjump travel immediately.
The game consists of deck building and strategy decision. I took part in UI design and coding in a five-person team. I also cowrote the plot and designed the deck building system.
Flashlight, Top-Down Survival Horror Game, Unity
2019.10-2019.12
Game designer, Audio Designer, Programmer
Flashlight is a top-down puzzle game. Playing as a little girl, the player will encounter the girl's most terrifying nightmare. Utilize the lights and flashlight to solve the puzzles. But remember, light is the sword of Damocles.
I was in charge of “Flashlight” ’s puzzle and level design. Also, I focused on implementing audio and shader to create an appropriate atmosphere. “Flashlight” was exhibited at NYU Game Center Halloween show.
Doom E1M1 Clone, FPS, Unity
2020.3-2020.5
Game Designer, Programmer
This is a clone of the first level of the famous game, Doom (1993) by id Software. They developed it over seven* weeks while maintaining their other academic obligations. This clone includes the first level of Doom, including all the secrets, minus the textures in the final room.
All assets were made by the students and they have attempted to show this by having them be as close to the original textures, sounds, and code as possible while not taking it from its source. Their goal was to evoke the feeling of the original game, for it to be recognizable, while not the exact same thing so they can show off their creative roundabout abilities and learn development techniques as they progress in the project. I focused on implementing the player controller and pixelation shader.
My Hero Academia Thematic Boardgame, Board Game
2020.3-2020.5
Game Designer, Production
Bakugo is caught by The League of Villains! Heroes want to bring him back to camp. However, the Villain wants to trap them all, or take Bakugo away for good!
This game is adapted from the famous Japanese Anime My Herp Academia. This tabletop board game is 4 people co-op game. Game Board and pieces were produced using laser cutting and 3D printing.